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Scratch Animals on the move
ScratchScratch is designed with learning and education in mind.As young people create projects in Scratch, they learn many of the 21st century skills that will be critical to success in the future: thinking creatively, communicating clearly, analyzing systematically, using technologies fluently, collaborating effectively, designing iteratively, learning continuously.
Imagine • Program • Share
Snap together blocks to create stories, games and animationsand share your creations on the web
Videos
Let's watch the Video tutorials and other movies about Scratch.
If you want to download your own set of instructions click below. You can follow along with me during class time.
Getting Started
A step-by-step guide to getting started with Scratch Quickly.(For students who did Squeak Last year and understand a bit of programing)
Step1: Watch the intro Scratch Video at the top of the page
Step 2 Review simple foreard positive numbers, backward negetativenumbers, and turn commands. These are like the commands we used in LOGO, and with the Roamer Robot. A series of introductory lessons below will get you scratching the surface of programming. Introductory LessonsPlease work though these introductory lessons even if you are already programming in Scratch.
(This links you to the redware oage http://www.redware.com/scratch/lessons.html)
Step 3: Let's take apart a program and see how it works- How can you change the program by making simple changes in the parameters?
Sample Projects
Step 4 Watch the Whirl effect video from the site. Add the whirl effect to a mpvement sequence
Step 5 Let your imagination run wild and create
Learning Scratch Resources for 1st timers
3 Ways to Learn
1. Set of three intro lessons http://learnscratch.org/ with video's
2. Download printed directions from below
3. Follow along with Mrs. DeBoer
http://learnscratch.org/index.php?option=com_content&task=view&id=252&Itemid=346
http://www.scribd.com/doc/17365252/Learn-Scratch-Lesson-1
4. Try Another set of step by step instructions complete with videos
https://mywebspace.wisc.edu/dhawk/scratch/
Assignment: We have studied animals and the places where they lived called habitats. Write a program in scratch where you place two animals in the place where they live and show how they can move. ( Abird that flies, a bear that climbs ect.)
Steps
1. First draw or choose a back ground 2. Draw or import a sprite 3. Use the movement blocks to program you animal to move 4. Now get creative and devlop a story around the animals and background you chose
A Little Help Needed????? Click Below
Reference Resources
These pages from MIT have resources for learning Scratch:
More ways to Practice Scratch
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