Scratch Animals on the move

Page history last edited by kirish43@... 3 wks ago

 

Scratch

Scratch is designed with learning and education in mind.

As young people create projects in Scratch, they learn many of the 21st century skills that will be critical to success in the future: thinking creatively, communicating clearly, analyzing systematically, using technologies fluently, collaborating effectively, designing iteratively, learning continuously.

 

Imagine • Program • Share

 

 

 

scratch mascotscratchr blocksShare

 

 

 Snap together blocks to create stories, games and animationsand share your creations on the web

 

Videos

 

 

 

 

 Let's watch  the Video tutorials and other movies about Scratch.

See How to Get Started

scratch-software-withborder.gif 

 

If you want to download your own set of instructions click below. You can follow along with  me during class time.


 

Getting Started

 

 

A step-by-step guide to getting started with Scratch Quickly.

(For students who did Squeak Last year and understand a bit of programing)

 

Step1: Watch the intro Scratch Video at the top of the page

 

Step 2 Review simple foreard positive numbers, backward negetativenumbers, and turn commands. These are like the commands we used in LOGO, and with the Roamer Robot. A series of introductory lessons below will get you scratching the surface of programming.

 

Introductory Lessons

Please work though these introductory lessons even if you are already programming in Scratch.

(This links you to the redware oage http://www.redware.com/scratch/lessons.html)

 

Step 3: Let's take apart a program and see how it works- How can you change the program by making simple changes in the parameters?

 

Sample Projects

  • Simple bat and ball game.
  • Dog and Crab - a simple game where one sprite chases another sprite or needs to avoid obstacles.
  • A drawing application.
  • Fish! - A more complex game involving scoring.

 

Step 4  Watch the Whirl effect video from the site. Add the whirl effect to a mpvement sequence 

 

Step 5 Let your imagination run wild and create


 

 

Learning Scratch Resources for 1st timers

 

3 Ways to Learn

 

 

1. Set of three intro lessons http://learnscratch.org/ with video's

 

2. Download printed directions from below

 

Scratch Lessons.doc

 

 

Scratch fish program.doc 

 

3. Follow along with Mrs. DeBoer

 

http://learnscratch.org/index.php?option=com_content&task=view&id=252&Itemid=346

 

http://www.scribd.com/doc/17365252/Learn-Scratch-Lesson-1

 

4. Try Another set of step by step instructions complete with videos

 

https://mywebspace.wisc.edu/dhawk/scratch/


 

Assignment:

 We have studied animals and the places where they lived called habitats. Write a program in scratch where you place two animals in the place where they live and show how they can move. ( Abird that flies, a bear that climbs ect.)

 

Steps

 

1. First draw or choose a back ground

2. Draw or import a sprite

3. Use the movement blocks to program you animal to move

4. Now get creative and devlop a story around the animals and background you chose

 

A Little Help Needed????? Click Below

 

Reference Resources

 

These pages from MIT have resources for learning Scratch:


More ways to Practice Scratch

 

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